AI Insights · Timothy · October 2025
Top Boxing Games on iOS in Lebanon: Q3 2025 Performance
Explore the performance trends of the top boxing games on iOS in Lebanon during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the iOS boxing game landscape in Lebanon showcased varied performance trends across the top five applications. According to data from Sensor Tower, here's a detailed look at how these apps fared.
Boxing Star: Boxing Fight Game experienced a notable spike in weekly revenue, reaching approximately $70 in mid-August. Weekly downloads remained relatively low, peaking at 6 downloads in mid-July, while active users saw a slight increase, peaking at 8 in late July before stabilizing around 4 by the end of September.
WWE Mayhem demonstrated consistent engagement with weekly downloads peaking at 36 in late August. Revenue trends showed a modest increase, with a peak of $7 in mid-August. Active users maintained a steady increase, reaching 178 by early September.
Prizefighters 2 showed early quarter revenue peaking at $4, but there were no significant download or active user metrics available during this period.
Real Boxing: KO Fight Club had a stable revenue stream, maintaining $1 weekly through much of the quarter. Downloads were sporadic, with a peak of 10 in late July, while active users remained steady around 2 to 3 throughout the quarter.
Real Boxing 2 saw fluctuations in weekly downloads, peaking at 58 in mid-September. Revenue peaked at $5 in early August. Active users showed growth, peaking at 182 in mid-September, indicating strong engagement.
For more insights into these trends and other app performance data, visit Sensor Tower.